top of page

GABRIEL GOURDOGLOU

CV

​   

  • Studies

 

  • Master of Sciences in Cultural Informatics and Communication. Department of Cultural Technology and  Communications, Aegean University. [2003-2005]

  • Thesis: "Three-dimensional representation of the Thesaurus of Megara and Sikiona in the Virtual Environment of Unreal game engine".

  • Bachelor in Restoration of Antiquities and Works of Art. Department of Graphical Arts and Artistic Studies, Technological Educational Institution of Athens. [1993-2000]

  • Graduate Thesis: Study of the deterioration of Petrified artifacts from the Petrified Forest of Lesvos due to soluble salts.

  • European Student Exchange Program, Universitat de Barcelona, Faculdad de Belles Artes. [09/1996-03/1997]

  • Educational Program of Professional Training: "The use of Multimedia Applications in Information Spreading", Development of a multimedia application titled "The works of the painter Theophilos". [09/2000-01/2001]​​

  • Published Titles

  • "3d Virtual Football". Gambling game, produced in Unity. Scenes Lighting, Modeling and texturing of several assets . [05/2016-11/2016] (Video Link)

  • "Hagia Sophia". Virtual reality, Full Dome production. Modeling and texturing of the Hagia Sophia church in Constantinople in 3 different eras. Production to be shown at Hellenic Cosmos (Tholos) on December 2015. [10/2014-07/2015]

  • "Promotion of Church Heritage Experiential Museum - Digital Museum". Stereoscopic 3D animation videos. Modeling, texturing, lighting, video rendering, video editing, directing. Monastery of Penteli, Archdiocese of Athens. [05/2014-11/2014]

  • "Basketball Duel (Lite)". Mobile game for Android, IOS, Windows handheld devices. Modeling, texturing, special effects, animation, UI, sound design and game design. [06/2013-03/2014]

  • “Mycenaean Thebes”. Virtual reality production. Modeling and texturing of the environment and various assets. Conference Center of Thebes, Greece. [09/2011-03/2012]

  • "Experimedia Reenact". Understanding of battles and wars in human history". Modeling and Texturing of 3d assets used throughout the experiment. Foundation of Hellenic World. [03/2013]

  • Pella, The House of Dionysus. Stereoscopic 3D animation video that accompanies the exhibition “Ancient Macedonia, The Kingdome of Great Alexander". Modeling, texturing, lighting, video rendering and editing. LOUVRE, Paris. [05/2011-9/2011]

  • Ancient Miletus. Virtual reality, Full Dome production. Modeling and texturing of the environment and various buildings and props. Hellenic Cosmos, Greece. [03/2010-09/2010]

  • “The Battle of Thermopiles”. Stereoscopic animation video. Modeling, texturing, lighting, and video rendering. Innovative Centre of History Representation, Lamia, Greece. [11/2009-06/2010]

  • "The Disastrous Invasion of Herouls in Ancient Athens". Virtual reality, Full Dome production. Modeling and texturing of the environment and various buildings and props. Hellenic Cosmos, Greece. [04/2009-10/2009]. (This production is not yet available to the public)

  • "Virtual Tour in the Museum of Natural History". VRML, on line production. Modeling, texturing, VRML application development. Natural History Museum of Axioupoli, Greece. [06/2009-09/2009]

  • “A Virtual Journey in Time and Space, from Ancient to Middle Ages”. 3D Animation video. Modeling, texturing, lighting, rendering and video editing. Museum of Environment and Traditional Crafts, Lake Stymfalia, Greece. [08/2009-11/2009]

  • “The Battle of Chaeronia”. Virtual reality production. Modeling and texturing of the environment and various props. Historical and Cultural Park of Chaeronia, Greece. [03/2008-1/2009]

  • “Mycenaean Greece”. Virtual reality, Full Dome production. Modeling, texturing and animation of all assets and characters. Official participation in the virtual reality production contest of Dassault Systemes. LA GEODE, Paris. [04/2008-08/2008]

  • “Ancient Priene”. Virtual reality, Full Dome production. Modeling and texturing of environment and various buildings and props. Hellenic Cosmos, Greece. [09/2008-03/2009]

  • “Agora of Athens, a Journey in 4 Dimensions”. Printed photo archive. Modeling and texturing of the Nomismatokopio building appearing in the book. Foundation of Hellenic World Publications. [2009]

  • "Athena In Ancient Agora”. Virtual reality, Full Dome production. Modeling and texturing of the environment and various props. Hellenic Cosmos, Greece. [04/2008-08/2008]

  • "Ancient Agora of Athens”. Virtual reality, Full Dome production. Modeling and texturing of the environment and various props. Hellenic Cosmos, Greece. [07/2007-04/2008]

  • “The Theft of History”. Multimedia kiosk application. Modeling, texturing and rendering of interior space assets. Benaki Museum (Athens, Greece), Archeological Museum (Lefkosia, Cyprus), Archeological Museum (Corinth, Greece). [02/2006-03/2006]

  • “Ancient Agora of Athens”. Virtual reality, Full Dome production. Modeling and texturing of buildings and various props. Hellenic Cosmos, Greece. [08/2005-01/2006]

​​​​

  • Software

 

  • Maya

  • Photoshop

  • Substance Designer

  • Substance Painter

  • Zbrush

  • SpeedTree Modeler

  • Vue

  • Cinema 4d

  • Body Paint

  • iπ markerless motion capture

  • Octane 3d

  • Vray

  • Agisoft Photoscan

 

  • Game Engines

 

  • Unreal Engine

  • Unity 3D

  • Virtools

  • Open GL based game engine (In-house development of Foundation of Hellenic World)

  • Professional Collaborations

 

  • 2017-2018, Self Employed, Minoan World. Prerendered VR Video project. Responsible for the Labyrinth scene. modeling, texturing, camera animation, rendering. The project is to be released on late May 2018.

  • Self-Employed, Roulette gambling game for the Playventure company. Responsible for all the game, from prototype to final rendering. (modeling, texturing, animating, direction, video editing, sound editing etc). The project is yet to be released.

  • 2016-2017, "Playventure" Defining game assets backlog, Level prototype creation, Cameras set up - Direction, Materials editing - Lighting of the scenes, Assets and scene optimization, Environment assets creation (terrain, flora), Filling up minor animation needs.

  • 2015-Today, "3d Inspired", modeling and texturing of various models to be 3d printed.

  • 2012-2014, Game production in Unreal Game Engine 3 and Unity 3D for IOS, Android, Windows handheld devices. Three-dimensional graphics, game development.

  • 2009-2015, "makebelieve", Interactive design and consulting company. Three-dimensional graphics, video rendering, editing.

  • 2008-2009, "Virtuality", Virtual reality applications design company. Three-dimensional graphics for a virtual reality production.

  • 2008, "I-Sense Group", School of Electrical and Computer Engineering, National Technical University of Athens. Three-dimensional graphics for a virtual reality production.

  • 2006-2009, Department of Cultural Technology and  Communications, Aegean University. Three dimensional graphics, video rendering, editing.

  • 2005-2015, "Foundation of Hellenic World". Three-dimensional graphics for video and virtual reality productions.

  • 2005, Production of commercial spots. Three-dimensional graphics, video rendering, editing.

  • 2004-Today Architectural Firms. Three-dimensional exterior and interior representations.

  • 2002, "Theophilos Home" Cultural Club. Two-dimensional graphics, development of a multimedia application.

  • 2001, Institute of Vocational Training (Lesvos, Greece). Lecturer of the course: Conservation of Antiquities and Works of Art (382 Academic hours).

  • 2000, Vocational Training Center of the Museum of Natural History (Lesvos, Greece). Lecturer of the course: Conservation of Antiquities and Works of Art (30 Academic hours).

  • 1999-2005, Interior and decorative objects design.

  • 1997-2005, K' Euphoria of Prehistoric and Classical Antiquities. Restoration of archeological artifacts, restoration of a Hellenistic temple.

  • 1997-2000, Aegean University, Department of Cultural Technology and  Communications, Research Lab for the Conservation of Cultural Heritage (CHIM Lab): Technical adviser on conservation of antiquities subjects.

  • 1996-1997, University of Athens, Department of Paleontology. Restoration of petrified artifacts and construction of their plaster casts.

  • Languages

 

  • Greek, native language

  • English, Proficiency of Cambridge

  • Spanish, basic knowledge

  • Publications

 

  • 3d International Conference of Museology, Annual Conference of AVICOM [05/09/2006-09/09/2006]. Publication Title: Three-dimensional Representation of Ancient Olympia's Thesaurus in  Unreal Game Engine. Gourdoglou G., Economou D.

  • "Real-Time Motion Capture Technology on a Live Theatrical Performance with Computer Generated Scenery". Andreadis A., Hemery A., Antonarakis A., Gourdoglou G., Mauridis P., Christopoulos D., Karigiannis J., 14th Pan-Hellenic Conference on Informatics [10-12/09/2010].

bottom of page